Forums - Anyone good at SF3: 2nd Impact? Show all 18 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Anyone good at SF3: 2nd Impact? (http://www.shoryuken.com/forums/showthread.php?threadid=3359) Posted by ThisGuileKillYa on 02:23:2001 09:57 AM: ASf3 is concerned, it seems Thirs Strike is the only one taken seriously. But i own(on DC) SF3:SI and dont right now have the money to get TS. Can someone tell me: -top tier chars in SI -Some strats w/ either them or just ur fav char's -Stuff that's generally good to know in SF3 Also, how important do u guys think parrying is? I rarely even think about it, but I'm pretty good at SF games. THANX A LOT!! "I need a boner report. I need to know who is one and who's causing one" Posted by Lukesballs on 02:23:2001 04:57 PM: Hell man, in most places 3S isn't even played, let alone taken seriously. As far as top tier characters goes, I would put Ibuki, Sean, Akuma, and Ryu at top tier. I don't know if an official "ranking" chart was ever developed but with my experience these characters are top tier. As far as strats goes, I can help you out a bit with Sean and Ibuki but I didn't really play Ryu or Akuma in 2I. Shoot me some e-mail if you want to talk strats, as most of the stuff I would tell you probably wouldn't fit on this page. I am a diehard SF3 fan and have been playing the games religiously since they came out. How important is parrying? Extremely important. Parry Ryu's standing roundhouse then bust out a 20 hit combo with Ibuki and watch the tides turn in your favor. Parrying is the backbone of the SF3 series and you should always be on the lookout for a chance to parry and retaliate. Some say that parrying kills the game. I think parrying was a bit too easy to do in SF3 but it was changed up a bit in 2I making it a lot less easy to parry on command. You had to start thinking about it a bit more. Guile... you still playing CvS? Maybe we can meet up at Golfland next week for some games. E-mail me here: lukesballs1@home.com Lates Geoff Posted by LimeGreenPatato on 02:23:2001 05:10 PM: Its not taken seriously in the states cause they all suck at, and after their humbling in japan i doubt anyone will even bother playing it anymore. But to your other question parrying is a very important part of this game, you can play without it, but it makes your life alot easier if you a skilled in it. Posted by SilverGear on 02:23:2001 10:47 PM: quote: Originally posted by LimeGreenPatato: Its not taken seriously in the states cause they all suck at, and after their humbling in japan i doubt anyone will even bother playing it anymore. But to your other question parrying is a very important part of this game, you can play without it, but it makes your life alot easier if you a skilled in it. What I love is how 3rd Strike "Magically" vanished from the B5 list after Team America got ripped apart by Team Japan in that game....I just find that funny Posted by Javi on 02:23:2001 10:51 PM: Ok, I will tell all about 2i in a few hours... getting DSL installed. http://www.shoryuken.com/img/sig5.gif Posted by Dr. Deelite on 02:24:2001 12:03 AM: quote: Originally posted by SilverGear: What I love is how 3rd Strike "Magically" vanished from the B5 list after Team America got ripped apart by Team Japan in that game....I just find that funny One had nothing to do with the other. Most major tournament areas don't favor 3S anyway, even before USA v. Japan. It's pretty much just NY and Austin. B5 will be in Folsom. Texas and NY are the only places that play 3S. There are tournaments for it in those locations. Pretty much nowhere else. Posted by WMoose on 02:24:2001 01:12 AM: The top tier in Double Impact, if I remember right, was Ryu, Akuma and maybe Sean. I don't remember if Ibuki was good or not. I know she was in 3rd strike. Parrying is probably one of the most important things in this game. You really do need to learn how to parry on reaction if you wan't to be good. Which learning to do that is no easy thing to do. Ask some specific questions on strats and I will do my best to awnser them. Posted by ThisGuileKillYa on 02:24:2001 01:21 AM: Everyone is saying Ryu and Akuma.. what about Ken? LOL For WMoose.. OK, which combos do u use most w/ Ryu? I mainly have been stikcing w/ the basics by jumping in w/ SK or RK or FP and then just cFP xx QCF+FP His normal 3 hitter. I'm just having a lot of trouble in this game getting regular moves to link. Its NOT a matter of finger press speed... I'm just not sure which moves are supposed to link. For instance, I think its weird Yang's "rekka ken" moves wont combo after a cSK! Lookin fwd to ur post Javi and thanx guys! "I need a boner report. I need to know who is one and who's causing one" Posted by Dr. Deelite on 02:24:2001 01:41 AM: quote: Originally posted by WMoose: The top tier in Double Impact, if I remember right, was Ryu, Akuma and maybe Sean. I don't remember if Ibuki was good or not. I know she was in 3rd strike. Ibuki was insane in NG and 2I. She's not as good in 3S. While she was top tier before, in 3S she isn't. Posted by The Green Trench Coat on 02:24:2001 02:10 AM: Ibuki in second impact was synonymous with winning. SHE WAS INSANE.. Don't belive me.. oh realy 2 words for you.. HASIN SHO I knew nobody would take to 3s when I saw how they took away Yangs s.f.r into his number2 super. But when I saw Ibuki didn't have her ever so popular #3 super and when I saw what it was replaced with. Oh the tears welled up in my eyes. As far as Teirs for 2nd Impact I'd say Ibuki was definitely at the top along with *Yuck* Ken,and ryu. But I think most will agree that 2nd Impact was definitely the better game of the 3 series... it was well balanced music was great and it took a good level of skill and practice to excell at that game - - Green http://www.angelfire.com/ak3/Gotenks/images/streetfighter/axekick.gif Ken Masters, Proving once and for all that it's okay to be gay. Posted by WMoose on 02:24:2001 02:21 AM: Arrgh I guess I got my SF3's mixed up. Never realy played it much so its easy to do. I played 2I the most though. Posted by WMoose on 02:24:2001 02:24 AM: quote: Originally posted by ThisGuileKillYa: For WMoose.. OK, which combos do u use most w/ Ryu? I mainly have been stikcing w/ the basics by jumping in w/ SK or RK or FP and then just cFP xx QCF+FP His normal 3 hitter. I stick to the standered stuff. The c.HP into FB's and the c.MK's into FB's and shorts into hurricane kicks. My whole strategy revolves around these combos, getting meter and throwing EX FB's all day. Posted by Javi on 02:24:2001 02:57 AM: quote: Originally posted by ThisGuileKillYa: ASf3 is concerned, it seems Thirs Strike is the only one taken seriously. But i own(on DC) SF3:SI and dont right now have the money to get TS. Can someone tell me: -top tier chars in SI -Some strats w/ either them or just ur fav char's -Stuff that's generally good to know in SF3 Also, how important do u guys think parrying is? I rarely even think about it, but I'm pretty good at SF games. THANX A LOT!! Ok... *cracks his knuckles* Top tier characters: Akuma - Why? He has insane juggle combos, and an almost totally safe dive kick. If you time and position the dive kick just right, it is a safe move, even when parried. You can also set up combos by using the dive kick. His best super in the game is the Messatsu Gorasen, as many combos can be set up to use this move. Example combo: dive kick, low foward, short hk, Messatsu Gorasen. Ibuki - Hashin Sho. It's her best friend. After a tech throw, she can hit the other character for FREE while the other character is recovering from the tech. There are also 108571 combos which leads into the Hashin Sho. She has a nice anti-air with her dp+k, and she is FAST, AND she has TWO Hashin Shos. Ryu - As always, he is powerful as hell, and with all three supers having some kind of use. The most famous in 2i is the "denjin trap super". This is how you set it up... do a small combo into a shoryuken, and immediately cancel into denjin hadoken. You are able to store it up and release it when you want, so basically, you are waiting for the opponent to get up. As soon as he/she gets up, release the denjin. Since it cannot be blocked, the opponent must parry it. While the opponent is parrying, you have recovered from your denjin animation, and you are able to get in close (without retaliation) and throw an attack out WHILE the super is being parried. Which usually means that people will get hit by your attacks, and the remainder of the denjin super. Shin Shoryuken is good because it is powerful. Shinkuu Hadoken is invunerable to low attacks and most high attacks, and sometimes you can use it as a pop-up super. Other than that, he has high-damage combos that you will NOT want to do without. Sean - He's fast, he packs a punch, he's got a roll, and he has TWO Hyper Tornados. He is able to set up many combos into a Hyper Tornado, which in turn can take off 60% with a blink of an eye (literally). Some examples: Standing strong, link into standing Roundhouse, Hyper Tornado. Low foward, two-in-one to EX Tornado, Hyper Tornado. Standing RH, into Hyper Tornado. He is fast, and has a very good mix-up game with his overheads, his roll, and his useful basketball super that can mix up many opponents. Something to know in 2i is the ability to have a nice mix-up game. Vary your attacks, to avoid becoming predictable. Universal Overheads should not be over-utilized. They are really good, and you shouldn't be using them too much. There are 2 types of air parries: forward and down parry. If you parry forward in the air, you have a tendency to bounce back, or your parry recovery travel arc is a lot higher than it would be if you parried down. Parrying down allows you to get to the ground faster, or immediately retailiate with a move. Parrys are very important in the game. Not that you should try to parry everything in the game, because that doesn't work. Having a decisive parry potentially means a big combo, or most importantly, the advantage. You should utilize them often, when it becomes useful... but don't parry just for the sake of parrying i.e. super fireballs. Just jump and avoid it completely, if you can. Also, don't feel discouraged in trying out the other characters in the game. Any one of them are good to use, and can win at any time. Other than Akuma, Ibuki, and Hugo's Infinite, the game is suprisingly balance, albeit with overpowered supers. And throwing is not a priority in the game like it is in 3s. I hope this helps, feel free to ask away on questions. This is my favorite game. http://www.shoryuken.com/img/sig5.gif Posted by ThisGuileKillYa on 02:24:2001 03:43 AM: Hey, thanx guys! Javi(or anyone), can u give me some specific combos that are good w/ Ibuki? Also, any good strats or anything I should know to play a good Dudley? Another thing... what are some good universal combo rules in this game? For instance MvC2's zig zag's, CvS's cLK x 3 xx move, etc... just some stuff I should know to make my own minor combos. THANX A LOT!! "I need a boner report. I need to know who is one and who's causing one" Posted by ThisGuileKillYa on 02:24:2001 12:36 PM: OK, after playing my bro(pretty good) a bunch fo times, I did come up w/ some strats on my own. Please, anywho who really knows a lot about 2I, tell me if this is all accurate or not... Ryu: Prob my best in the game. i use the shin-sho and try to combo it off a cSK. I throw a fireball when I know they're not gonna jump over it and DP is my main anti air. I cross up w/ SK and RK. My main combos involve cSK's, cJP's, and cFK's into fireballs and cLK's into Shin Sho when I have one. Yun: I wanted to use Yang, but I cant combo his "rekka kens" off of cSK's and cJP's and I play w/o a SP(On the DC controller, I have to put a button at left trigger so I basically play at a 1 button handicap. i figure Strong Punch, while important, is the LEAST important button). Yun's QCF+JP combos off of cJP's. SO I like to jump in w/ deep-cross up dfRK's and chain into cJP, cJP, QCF+JP. I use the HCB+P as a poke, QCF+K as antiair. I dont know which super is his best. I'm lookin for soe good crossups and combos w/: Ryu, Yun, Yang, Dudley, Sean, and Ibuki Thanx again! Posted by Bezerka on 02:24:2001 02:55 PM: Second Impact is waaaaaay un balanced, Akuma is better than Ken a Ryu put toether in this game, his dive kick has no delay is iincrediblly safe to use as well as being too easy to combo off. The Ragging Demon takes off 60% life and his air fireball and air hurricane makes him the king of the air. Ryu and Ken are still good, but Akuma beasts them hands cause of the dive kick which always trades with a dp unless its done very early. Its good they toned him down in Thrid Strike to make all three even. Posted by LOLO on 02:25:2001 07:57 AM: top tier characters: Akuma, Ryu, Ken, Sean, Ibuki~~ the parrying system is a great break throught of SF~~ it allow us to counter hit w/ any moves we want~~ so it's extremely important and fun~~ =) it gives the game more combinations so it will nvr reach to an end since no one can truely master the parrying technique~~ Posted by Masahiko on 02:25:2001 11:14 PM: Okay, I'm totally excited to write to this post. 2I is definately a game that I love to play for fun and fool around with. I used to play it back when it was new in the arcade and got really good, then 3S came out and I couldn't play at all, I still can't (god I hate that game.) First off, Javi had some excellent points in his post and the only thing I might add is that Yun/Yang would go in my top tier. Perhaps it's just cause I can personally play them very well and they are old favs of mine, as is Ibuki (I still hold on to some hope that I may be able to actually win a match with her in 3S SOMEDAY). So, may top tier would include: Akuma- Most definately excellent for reasons aformentioned. Messatsu Gourasen was definately my fav super. Chessiest use was to connect an air hurricane kick on airborn opponent and then do the super when you land. Or connect a standing fierce cancelled into the super. Wrong... Lots of other more economical combos with the super though too. Ryu- Insane anti-air. His standing roundhouse is virtually unparryable if you anticipate their jump and catch them on the way up. His fierce DP hits twice, and if you use shin shoryuken you just wait till they jump, do jab or strong dp to shin shoryuken and it's damn hard to parry with massive damage coming. Also, any landed dp should be cancelled into Denjin Hadouken if you're using it cause the trap that Javi spoke of is very effective. Ibuki- Insane combo pixie. I definately loved to use her Yoroi Dosho (i think it's called), MASS damage if you land it. Look for stray moves to parry or a mistake and super, 60% damage ^_^ Her Hashin Sho is the most serioes super though. Extremely easy to combo. Basic combos go: jab->strong->fierce->hcb+p / jab->strong->fierce->taunt->hashin sho (I believe the taunt combos in 2I, it does in 3S but someone check me on that if I'm wrong). You can also do short->forward->hcb+p or hcb+K(x3) and after the kicks you can do super, Hashin Sho or Yoroi D [make the last hcb kick low if you aren't cancelling to super as it knocks opponent down]. Her crouching roundhouse, goes into a standing roundhouse, and another roundhouse or dragon kick (which, in the corner, leads to her infinite) Her dragon kick is great anti air, her neck breaking slide is great anti FB, her dash is good, though don't think your invulnerable just cause you're invisible, her crouching roundhouse actually has speed unlike it 3S... other stuff too, can't remember it all. Although if I do remember right I think her crouching forward slide combos with a forward dragon kick. For some reason I remember the cpu doing that combo to me a lot. I love Ibuki... Sean- I have little to say here. He can do huge damage and his 2 hyper tornados is just nasty. I pretty much hated him cause he seemed like the Dan hibiki of SF3 but he was actually good! He is fun to play though. I always laugh at a friend of mine cause he plays Sean in 3S and says he's so much worse in 2I. Wrong. Yun/Yang - Ah, deep breath. Love these guys. Combo pixies as well. First off Yang, my boy, his standing forward is excellent. Use as anti air, fairly safe even if parried is you do it early. But don't overuse, be careful. His short qcf+k is decent anti air as well for the jumpers who can't parry. again, use caution there. Off a landed st. forward do a qcf+forward kick to combo, and after that you can do the Tenshin Senkyuktai super. I loved that juggle. Abuse the Yun/Yang bread and butter as well: st.strong->fierce->b+fierce->super (not all supers will connect all hits. You Hou and Tenshin Senkyuktai are best for each character from that combo.) Yang's cr.short combos with cr.forward and from that go into 3 rekka ken strikes, or EX rekka ken strikes if you feel like spazing on the buttons for a bit ^_^ ah the memories... Also, Yun/Yang both can link 2 jabs like was mentioned, perhaps two cr.shorts as well, don't remember. But you can poke well with that stuff. If you poke with cr. short link to cr. forward always, if it connects you can go into rekka ken on reflex. if poking with linked jabs you can also go into the weaker punch rekka kens (not sure if fierce ones combo...) on reflex, or the hop punch with Yun. Yang also has an air chain (WHOOO! sorry...) any jumping forward that connects can go into his dive kick. Very good to exploit. AND another of my fav combos is the chun li imitation combo, or so I called it. Yang's three kicks all chain, short->forward->fierce the button presses have to be done quick but it's easy to get the hang of. Very nice looking and great stun, especially on Akuma. Okay, now more specifics with Yun. He has that same bread and butter as Yang, and he also has the cr.forward to hop punch, or cr.short or double jabs to weak hop punch just like Yang, who instead uses the rekke ken of course. Yun's stand forward is also great, juggle with hop punch, and his qcf+k is as good anti air as any he has, but be careful if they can parry. Let's see, other basics... After a You Hou super juggle with dp+strong punch->qcf+strong punch for some worthwhile extra damage. The You Hou is definately the super I would recommend with him for beginners. Lots of fun. His others are great too, specially his Genei Jin or V-ism super. My fav super combo with You Hou was jab->short->strong->qcf+forward kick->You Hou (do super as soon as you hit ground, they will be in air but you can get all hits easy. You Hou can be used as Anti- air in this fashion as well but must be done when opponent is very deep to get all hits) Then do the 2 hit juggle after the You Hou. Very Nice. That leads me to Yun's other bread and butter which is the aforementioned jab->short->strong after the strong you can do either the qcf+k(not roundhouse though), the hop punch (not fierce), or the should bash (dp+k, but not roundhouse.) The shoulder bash is nice too, you can cancel into into any super as well and looks nice. It's the definate combo of choice to use if you like the Sourai Rengeki super since you will get all hits of super after the cancel. What else.... If anyone tries to throw a FB at you and they are at all close, even if you block the fireball or get hit, you can hit them with a jab hop punch before they recover Also, EX shoulder bash is very fast, nice to end matches with if it's close, it also goes under FB's if done at with correct timing (not hard). And yes, Yun has an air chain as well, perhaps even cooler than Yang's. It goes like this: in the air, jab->f+fierce. As an ending note for my fav two kung fu boys all I will say is that I cannot stress enough the importance of dive kick mix ups. Each kick does a different dive kick speed and distance. Do short ones do draw your opponent in and then smack 'em with a quick roudhouse one that crosses them up for a combo, stuff like that. Dudley- Now there's Dudley, it is hard to know if he is top tier or not, I don't really know exactly how to decide that. If he isn't then he is very close. Most of what I know about Dudley comes from a friend of mine who plays him almost exclusively. Since you mentioned him as someone you want combos for I will list a the few I remember here. I actually know more about him in 3S cause my friend is always beating me with him ^_^ Okay, here it goes. Dudley has lots of chains which I call the 1-2-3 chains cause he says "1-2-3" as he excutes them. They go: short-forward-strong-fierce or the two other variations: forward-roundhouse-fierce and cr.short-strong-fierce (very useful. just basically stay crouched while doing the whole combo and it'll come out). I should mention here that one of my favorite things to do with Dudley is the 1-2-3 Rolling Thunder. You gotta do the super quick, but just do forward-roundhouse-fierce-rolling thunder super. very cool looking and huge damage. lots o' fun. Perhaps Dudley's most useful standard attack is his roundhouse. St. roundhouse can be cancelled in his fierce DP and then into a super for big damage (rolling thunder won't connect here). st. roundhouse can also combo into and EX machinegun blow which is a great mindfucker (excuse the term) when you're getting hit with the EX machinegun blow it seems to take forever and it seems like you're eating huge damage so it kinda throws you off even more than it should. You can also juggle after the EX machinegun blow with jab machinegun blows or the crouchdash uppercut (i think this works in 2I) and you can actually go into a super after that (again, not Rolling thunder). Crouching roundhouse is great if you can catch people with it, my friend does nasty taunt mix ups with cr. roundhouse. he'll throw a rose (the taunt) and then come in with overheads or cr.roundhouse to juggle. I know that f+fierce is guarenteed after cr.rh and I'm pretty sure the forward kick crouch dash to forward uppercut combos as well, though it is much hard to get to connect than in 3S, and again the uppercut can cancel to super if you like. Three more things I wanna say about Dudley (i'll be quick). 1- His jumping fierce punch is super nasty, high priority, damage, and speed. Use it. It combos with pretty much anything on the ground. 2- Corkscrew blow is pretty much the best super. you get three small bars which means lots of meter for EX combos which Dudley rocks at. Even though it should be weak it still does nasty damage, it's super fast to come out and is great to counter with. Works as wake up great and is really easy to combo into for all hits, it basically works anywhere. anti air as well, a tough parry, for some ^_^ 3- forward->f+forward->fierce VERY damaging chain, perhaps the most. Okay I lied, 4 - His crosscounter is great fun. Remember you take damage, but they'll take more. You can do some really really really screwed up things with this, especially the EX version(USE! but not at stupid times like when you are low on health. duh.) I remember one time, in perhaps my proudest moment, when I jumped at a Yun player to get him to give up his You Hou, he did it, I parried the first two hits, landed, and then in the delay between the third hit I did and EX crosscounter. The last hit of the You Hou came out and dudley countered it twice with the crosscounter. you should have seen the damage fly. We both had pretty much full health as it was early in the third round. I ate like half life and the Yun player ate about 80% damage. He was so stunned it was easy to finish him off. Craaaazy, but I was high off doing it for like 3 hours and I couldn't lose ^_^ Alright, really quickly, I feel I should apologize for this post. Looking over it I've realize it is absolutely insane in length. But, I must post it as it is my homage to 2I, a great, fun game that is easily the best of the SF3 series. 3S doesn't even come close. If they dude who started this post wants ANYTHING else about the game or any help, please go right ahead and ask. I'd be happy, and Javi too I would assume, to help. No one talks about 2I anymore and it was just so fun. I also had pretty decent ways to escape Ryu's Denjin trap and the corner infinites if you're interested. See ya! "I am Jack's Smirking Hatred of Capcom and myself whenever I play 3rd Strike." [This message has been edited by Masahiko (edited 02-25-2001).] All times are GMT. The time now is 01:40 AM. Show all 18 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.